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Space Jam

Rhythm based dance game

Role(s): Programmer

Engine: Unity

Platform(s): PC

Made over 2 days at Indie Galactic Space Jam 2016

Space Jam is a rythm game about mining asteroids and processing the ore. It was built to be played using a DDR pad. Both keyboard and DDR pad support work.

Programmer Duties

I was in charge of camera movements, combo and score implementation.

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Smash Bro

Side scrolling beat'em up

Role(s): Lead Programmer

Engine: Unity

Platform(s): PC

Made over 2 days at Level Up Game Jam at UCF

Smash Bro is a  2D sidescrolling game about smashing as many things as possible to achieve high scores. This was made by a team of three at a 48 over the course of 48 hours.

Lead Programmer Duties

I programmed a version of the game for keyboard and a separate limbit arm version. I wrote all player functionality, spawn management and enemy AI. I implemented all animations using Unity Mecanim and art assets. 

I learned how to  manage scope properly during this game along with working on a small team. Dividing up jobs and efficient asset integration was a big lesson for me. Although the process was smooth I feel it has informed my approach working with others in a team setting.

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