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Trench Runner

Role(s): Lead Programmer, Producer, and Lead Designer

Engine: Unity

Platform(s): PC

Made in Spring 2015

Trench runner is a fast paced threat management game made over the course of eight weeks. The goal is to survive a supplies trip across a dangerous frontier world on a courier ship.

Producer Duties

As producer I coordinated the team and made sure that we were all working towards the same goal. I managed our liquid planner and set all scheduling for every task. I also wrote half of the GDD.

Lead Designer Duties

I designed, implemented and tested almost every gameplay mechanic in the game. I also implemented all animations in Unity's Mecanim, lighting and certain shuriken particle systems.

I provided constant feedback for the art team that helped shape the look of the game and provided concept art, textures, models and animations for important assets. I also created the particles for rocks being destroyed, created the particle for the electricity, modeled and animated every switch except the drill switch, and created a couple of textures for the shield switch.

Lead Programmer Duties

I wrote the movement scripts for the player vehicle, enemy AI and enemy spawns. I also wrote the player vehicle functions that include resource management, controlling animation states and scene navigation.

 

Managing a team was a big learning experience for me. I had to learn that my job as a producer to is enable my team to do their work to their fullest. Previously all my team experience was as a programmer primarily and I didn't appreciate the work a producer has to do.

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